Caging the Predator: How the Gaming Industry Targets Your Kids
Industry insider Ben Schwartz reveals how gaming companies target kids, and how the new laws trying to protect them are affecting the industry.
Industry insider Ben Schwartz reveals how gaming companies target kids, and how the new laws trying to protect them are affecting the industry.
On Monday, China’s National Press and Publication Administration handed down a new set of regulations for China’s young gamers.
Even the blocky nature of Minecraft helped remove the worlds we built from the turbulence and uncertainty outside. It supplemented our LEGO brick builds beautifully, those times when our phones were face down we could just escape and build a place where we’d like to spend our time.
With their 7-year-old cousin, more and more I heard that Roblox is a good way to “play together” and even my parents have accounts to play with him. I get nervous about games that involve online chat rooms, but I was assured those can get turned off.
We spent all of November doling out advice for parents in the digital age – now you can choose the advice to read a’la carte!
If part of a game is boring, the fix could be in the form of a more engaging story (writing), a more intense challenge (design), cooler special effects (art), a smoother play experience (programming), or something else entirely!
We use their game time to explore how hard it is to stay persistent and try your best, understanding that your best only gets better the more you practice.
The two worst words in the parenting handbook are screen time. But there are a few different ways you can handle it.
In 2019, China’s gaming population rose to over 640 million people. That is over half of the population tapping, swiping, and clicking away at video games almost every day.
In the latest move to combat addiction to video gaming in young people, China has…